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Character Variants in Stats

In some games, one pick covers more than one playable character. In Unmatched, picking Buffy means playing either Buffy Giles or Buffy Xander; Yennefer & Triss is a single pick that plays as Yennefer or as Triss.

Tabletop League calls the thing you pick the parent, and the specific version you actually play a variant. This page explains which number you're looking at where — because the answer differs on purpose.

The short version

  • Character stats pages show the parent. Buffy's plays and win rate include every Buffy Giles and Buffy Xander game.
  • Character detail pages show the split. Open Buffy and you'll find a Variant Breakdown listing each version separately.
  • Match pages show the exact version played. The head-to-head on a specific match is variant-precise, so it can differ from the rolled-up number on the character page. That's intended, not a bug.

Nothing here is a setting. It applies automatically to every game system that has variants.

Where you see the parent

These surfaces roll every variant's games up into the parent, so one character has one set of numbers:

  • The game's character stats list, and the matchup matrix — the row and column pickers offer parents only.
  • The tier list and its Bradley-Terry strength ratings.
  • The character stats on your profile, and a competition's character analytics.

Rolling up is what makes these boards readable: without it, a character drafted as one unit would be scattered across two or three thin rows, each with too few games to rank, and the matchup matrix would ask you to pick between versions you never chose between at the table.

Where you see the variant

Open any character's page from the stats section:

  • A parent gets a Variant Breakdown card — each version with its Plays, W-L, and Win Rate, and a link through to that version's own page.
  • A variant is labelled Variant of its parent, links back to it, and shows only its own games.

Match pages stay variant-exact. When you're looking at a single match, the per-game head-to-head is about the versions actually on the table — "Buffy Giles vs Dracula", not "Buffy vs Dracula". It's a deliberately narrower number than the one on the character page, because at that point you want the precise matchup, not the family average.

A note on old records. Around 230 Unmatched games were logged against the pick rather than the version played, back before the platform recorded the difference. They were assigned to the likelier version when the data was tidied up, and how good that guess is varies: the nine Buffy games went to Buffy Xander on a near-even historical split, so a few could belong to Buffy Giles. The roughly 220 Yennefer & Triss games were all assigned to Yennefer on an estimate that she's played about 90% of the time, so on the order of twenty of them may really be Triss games. A parent's totals are exact regardless — only the split between its versions carries that uncertainty, and only in these old records.

What counts toward these numbers

  • Completed one-versus-one games only.
  • Forfeits and byes are excluded, exactly as they are from ratings and matchup stats.
  • Same-family mirrors don't appear as a matchup. If both players brought versions of the same pick, that game isn't counted as the parent facing itself.

How current are they?

Stats refresh themselves. When a match completes, the characters involved — and the parents they belong to — are queued for recalculation and update within a few minutes. The tier list and the matchup matrix are rebuilt on a slower cycle than the individual character pages, so right after a big event the boards can lag the character pages briefly.

There's no "last updated" stamp on the stats pages, and nothing you need to press. If a number still looks wrong long after an event has finished, let us know at hello@tabletopleague.com.