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Documentation

Stats & Rankings

Understand how your performance is tracked and what your statistics mean.

Your Rating (Glicko-2)

Tabletop League uses the Glicko-2 rating system to measure player skill. Glicko-2 is a modern successor to Elo: it tracks not just how good you are, but how confident the system is in that estimate — so a newcomer and a veteran on the same number are treated very differently.

How It Works

  • Every player starts at 1500.
  • Ratings are per game system — your Unmatched rating is separate from your other games.
  • Your rating updates after each rated match. Beating a stronger opponent moves you up more than beating a weaker one; the same logic applies to losses.
  • Only matches in competitions an admin has marked Rated affect your rating. You'll see a "Rated" badge on those competitions.
  • Forfeits and byes never move your rating. Only matches you actually play count — a walkover win gains you nothing, and a forfeit loss from a scheduling conflict or vacation costs you nothing. (Competition standings are a separate system: forfeits still cost standings points there.)

Rating Deviation (the "± number")

Your rating is shown as 1650 ± 85. The second number is your Rating Deviation (RD) — how uncertain the system is about your true skill:

  • High RD (new or returning players) → the rating can swing a lot per game.
  • Low RD (players with a steady recent record) → the rating is settled and moves in smaller steps.
  • RD shrinks as you play consistently and grows during long layoffs, so a number you earned a year ago doesn't count as settled forever.

Provisional ratings

While the system is still learning your skill, your rating is marked provisional. A rating stays provisional until you've played at least 10 rated games and your RD has dropped below 200. Provisional ratings are shown with an outline badge and (provisional) label so others know not to read too much into them yet.

Volatility

Glicko-2 also tracks volatility — how erratic your recent results have been. A string of unexpected upsets temporarily makes your rating move faster; a run of consistent results settles it down. This happens automatically; there's nothing you need to do.

Why not plain Elo?

Plain Elo treats a 5-game player and a 500-game player identically once they share a number, and never expresses doubt. Glicko-2's RD and volatility mean new players climb (or fall) to their real level quickly without distorting established ratings — a better fit for tabletop, where players come and go between events.

Leaderboards

View rankings on the Leaderboard page:

  • Global - All players across the platform
  • Game System - Rankings within a specific game
  • Regional - Players in your area
  • Organization - Members of a specific group

Organizer ratings

Some organizers run their own rating leaderboard built only from the matches played at their events — a "house ranking" for their scene, separate from your platform-wide rating above. If you've played rated matches with an organizer that has ratings enabled, your standing there shows up in the Organizer ratings section of your profile, and on that organizer's Ratings page. Organizers can read how to set this up in Player Ratings.

Statistics Dashboard

Your profile includes detailed statistics:

Match History

  • Total games played
  • Win/loss record
  • Win rate percentage
  • Recent form (last 10 games)

Fighter/Character Stats

  • Most played characters
  • Win rates by character
  • Character usage trends

Character Statistics & Tier Lists

Beyond your personal stats, each game's Stats page (e.g. /games/unmatched/stats/characters) shows community-wide character performance with three views:

List view

Each character card shows total plays and raw win rate across all tracked competitions.

Matchup matrix

The 2-D matrix shows row-character win rate against each column-character. Cells with fewer than 10 recorded games show an italic Bradley-Terry prediction (model output), filled in by transitivity through shared opponents. Cells with 10 or more games show the observed win rate. Click any cell to see per-map breakdown.

Tier list

The Tier list tab ranks characters by Bradley-Terry strength into S / A / B / C / D / F bands (top 5% / 15% / 30% / 30% / 15% / bottom 5%). Characters with fewer than 10 games are hidden until they have enough data to rank.

What Bradley-Terry means

Raw win rate falls apart on sparse data: a 3-2 record reads as "60%" with the same weight as a 60-40 record across 100 games. Bradley-Terry fits a single strength rating per character across the full matchup graph, so a character's rating reflects not just who they beat but how strong those opponents are. It also fills in matchups that never happened by propagating evidence through common opponents.

You'll see Bradley-Terry-derived "Expected vs avg" win rates on each character's detail page, and BT-derived Counter / Favored / Even / Unfavored / Countered labels in the matchup table for opponents you've played fewer than 10 times.

Weighted Win Rate (WWR)

Weighted Win Rate (WWR) is a per-competition character stat that credits each win by the quality of the character it beat — closing raw win rate's blind spot of counting a win over the field's strongest character exactly like a win over its weakest. Each win earns between 0.5 and 1.0 credit, scaled by the beaten character's match win rate in that competition (that rate excludes the two characters' head-to-head games, and thin records are smoothed toward the 0.5 average); a loss earns 0. A character's WWR is the average credit it earns per game.

Because credit maxes out below a full point, WWR is not comparable to raw win rate: a perfect record against merely average opposition lands near 0.75, not 100%. Use it to compare characters within a single competition, and rely on Bradley-Terry when you want to compare strength across different competitions.

Map Statistics

  • Performance by map
  • Win rates on each stage
  • Map preferences

Head-to-Head Records

  • Your record against specific opponents
  • Common matchups
  • Historical results

Tracking Progress

Use the stats to identify:

  • Strengths - Characters and maps where you excel
  • Weaknesses - Areas that need improvement
  • Trends - Whether you're improving over time
  • Matchups - Opponents you struggle against

Privacy

You control who sees your detailed statistics in your profile settings.